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Semantically Enhanced Multifaceted Collaborative Access to Cultural Heritage
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MOSAICA : An entertaining, creative user experience

MOSAICA addresses the presentation and discovery of just about any cultural heritage, and that will allow multiple groups of interest to develop innovative and creative user experience. A core assumption of the project is that the user experience offered by MOSAICA should be enjoyable for youngsters more interested by “fun” and videogames than by museums.

It has been well established that education and learning is a function of the activity, context and culture in which it occurs. For meaningful learning, knowledge needs to be presented in an authentic context, i.e. settings and applications that would normally involve that knowledge. This assumption is at the heart of the conceptualisation of cultural objects undertaken in MOSAICA, and it sharply contrasts with most classroom learning activities, which are abstract, and out of context. MOSAICA and its unique technology intend to bring the World to the classroom, and in fact to every home, and to allow users to engage in the authentic and situated exploration and learning.

Although the real World offers authenticity, complexity, and true sensory immersion, real field observations and field trips to museums, praying places, or cemeteries, are limited for reasons of distance, time, expense, scale, or safety. Experiencing the World first-hand, while exploiting advanced IT will provide MOSAICA visitors with the opportunity to develop practical and observational skills akin to those developed while interacting with the “real thing”. MOSAICA will serve as a cognitive tool enabling users to acquire, develop, and actively manipulate mental model in an authentic way. MOSAICA's interfaces will be designed to be entertaining as well as educational. They will provide users with the experience of discovering new and ancient Worlds at the tip of their fingers, and as close as their computer.

Accordingly, MOSAICA outcomes can be utilized as a cognitive tool in three different ways:

  1. Explorative usage. – Users will be able to visit places that evoke their interest and motivation, by merely zooming in on a particular area on MOSAICA's geographical maps of Europe, or by exploring MOSAICA semantic directory, or by submitting a query. They can conduct, and record their own pre-planed or spontaneous “expeditions”, and choose places they would like to visit. The users are free to travel the virtual Worlds, and learn about the Jewish heritage in their own time, and as often as they wish.
  2. Guided usage. – Rather then starting exploration “from scratch”, users will be enabled to select ready-made, thematically-oriented Virtual Expeditions that will guide them through the virtual Worlds of MOSAICA. MOSAICA will offer a variety of recommended Virtual Expeditions divided by topics and objectives. Each Virtual Expedition can start and end at a different location, have a differing time span, and include the display of selected artefacts that are considered to be a "must" within a certain location (e.g., museum, synagogue, or cemetery).
  3. Collaborative usage. - Educational personnel and the individual users will be able to share their cultural assets and knowledge in two ways: (1) users will be able to annotate exposed cultural objects either with their free-text comments, or semantically annotate them using the MOSAICA Ontology, and to directly contribute content, including photos of artefacts owned by them, that can otherwise not be publicly exposed, and thus exhibit them online, and (2) users can design and record their own Virtual Expeditions, and suggest them to other visitors by storing them in a Repository of Educational Resources.